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Marvel Rivals Season 10 Tier List: Winners and Losers of the September 11 Balance Patch

The September 11 balance patch reshuffled the entire Marvel Rivals meta. Here are the winners, the losers, every official value, and our full Season 10 tier list.

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Rivals AnalystBy ElevateBoost
September 13, 20269 min read
Marvel Rivals Season 10 Tier List: Winners and Losers of the September 11 Balance Patch

Key takeaways

  • Vanguards are the big winners: Captain America jumps from 300 to 350 base Health and Peni Parker loses her self-slow.
  • Strategists take a role-wide nerf: both healing and damage now convert into less Ultimate Energy.
  • Magneto, The Hood and The Thing absorb the heaviest nerfs of Season 10.
  • Scarlet Witch and Black Cat come out of this patch with full reworks that change how they are played.

The September 11, 2026 balance patch reshuffled the deck for the whole of Marvel Rivals Season 10. Vanguards got tougher, Duelists were recalibrated, Strategists lost a slice of their Ultimate Energy, and two heroes were fully reworked. Everything below comes straight from the official balance post published by NetEase.

The short version: what actually changed

Two trends define this patch. First, the frontline takes back control: almost every Vanguard gained survivability, mobility or fire rate, which mechanically stretches team fights. Second, Strategists eat a role-wide nerf with no exceptions: you now build Ultimate Energy more slowly from both healing and damage.

  • Strategists — healing-to-energy conversion: 70% ⇒ 65%
  • Strategists — damage-to-energy conversion: 55% ⇒ 50%
  • In practice, expect fewer support ultimates per match. Positioning and resource discipline are worth more than ever.

The biggest winners

Vanguards: Captain America and Peni Parker take over

  • Captain America — base Health: 300 ⇒ 350
  • Captain America — Vibranium Energy Saw: bounce damage falloff removed
  • Peni Parker — Cyber-Web Cluster firing interval: 0.3s ⇒ 0.25s (self-slow removed)
  • Thor — base Health: 300 ⇒ 325 ; Lightning Realm boundary damage: 40 ⇒ 50
  • Emma Frost — base Health: 650 ⇒ 675 ; Telepathic Pulse: 18m ⇒ 20m ; Carbon Crush dash: 7m ⇒ 8.5m
  • Rogue — Regenerative Shield: 250 ⇒ 275 ; energy regeneration: 15/s ⇒ 25/s ; Ability Absorption on a Vanguard: 125 ⇒ 150 max Health
  • Doctor Strange — Daggers of Denak projectile speed: 60m/s ⇒ 80m/s ; cast interval: 0.9s ⇒ 0.8s
  • Groot — Ironwood Wall Bonus Health: 40 ⇒ 50
  • Devil Dinosaur — Bleed duration per Impact Beam hit: 0.5s ⇒ 1s ; Bleed damage: 0.75% ⇒ 1.2%

Duelists: Wolverine buffed again

  • Wolverine — Savage Claw base damage: 15 ⇒ 18 ; Rage scaling: 1.5% + 0.057% ⇒ 1.5% + 0.062% ; Regenerative Healing Factor: flat 300 Bonus Health
  • Deadpool (Duelist) — Dual Desert Eagles: 38 ⇒ 42 per shot
  • Iron Fist — Jeet Kune Do first four hits: 35 ⇒ 38 ; fifth hit: 55 ⇒ 60 ; Living Chi (Ultimate): 3400 ⇒ 3100 energy
  • Star-Lord — Regenerative Shield: 100 ⇒ 125 ; Rocket Propulsion recharge: 18s ⇒ 15s ; Blaster Barrage: 75/s ⇒ 80/s
  • Psylocke — Wing Shurikens: 120m/s ⇒ 150m/s ; damage per shuriken: 9 ⇒ 10
  • Namor — Trident of Neptune: 75 ⇒ 80 per shot
  • Spider-Man — Amazing Combo cooldown: 2s ⇒ 1s
  • Mister Fantastic — Brawling Punch full charge: 1s ⇒ 0.75s ; uncharged damage: 55 ⇒ 65

Strategists: Jeff and Loki come out ahead

  • Jeff the Land Shark — Joyful Splash: 130/s ⇒ 140/s ; Aqua Burst: 100m/s ⇒ 150m/s and 25 ⇒ 30 damage ; It's Jeff! healing pool: 100/s ⇒ 130/s
  • Loki — Mystical Missile healing: 10 ⇒ 15 ; stealth self-healing: 20/s ⇒ 30/s
  • White Fox — Yeowoo Guseul direct heal: 50 ⇒ 55 ; bounce heal: 35 ⇒ 40 ; Fox Form Awakening field: 35 ⇒ 40
  • Luna Snow — Cryo Heart self-healing: 30/s ⇒ 35/s (White Fox Team-Up self-cleanse removed)
  • Deadpool (Strategist) — base Health: 250 ⇒ 275 ; Deadpool In Your Area cooldown: 12s ⇒ 10s
  • Mantis — soul form area healing: 5/s ⇒ 30/s ; field radius: 5m ⇒ 8m
  • Invisible Woman — Veiled Step: stealth is no longer broken by damage during the first second
Marvel Rivals team fight illustrating the Season 10 meta
Team fights last longer since the patch: buffed Vanguards set the pace of Season 10.

The biggest losers

Three profiles got hit: the Vanguards that ruled Season 9, the Strategists with an overloaded kit, and the Duelists living off immunity or overly comfortable range.

  • Magneto — base Health: 650 ⇒ 600 ; Metal & Iron Bulwark Shield Value: 250 ⇒ 200 ; Metallic Chaos cooldown: 12s ⇒ 18s ; Mag-Cannon projectile: 20 ⇒ 10
  • The Hood — base Health: 600 ⇒ 550 ; Mantle of Oblivion cooldown: 10s ⇒ 12s ; Abyssal Veil damage reduction: 35% ⇒ 20%
  • The Thing — base Health: 750 ⇒ 725 ; Stone Haymaker: 55 + 10% ⇒ 55 + 8% max Health ; Yancy Street Charge cooldown: 10s ⇒ 12s
  • Mantis — Life Orb charge time: 3s ⇒ 4s ; Star-Lord Team-Up Healing Flower: 12 + 3% ⇒ 10 + 3% max Health
  • Cloak & Dagger — Terror Cape Vulnerable: 28% ⇒ 20% ; Lightforce Dagger area healing: 25 ⇒ 20
  • Ultron — Imperative: Firewall Bonus Health: 65 ⇒ 40 (self) and 50 ⇒ 40 (allies)
  • Black Widow — Red Room Rifle falloff at 40m: 75% ⇒ 65% ; Assassin's Focus (Ultimate): 2800 ⇒ 3100 energy
  • Winter Soldier — Tainted Voltage charge time: 5s ⇒ 6s ; slow: 35% ⇒ 25%
  • Magik — The Hood Team-Up, Void Pentagram cooldown: 15s ⇒ 20s ; Limbo Demon total Health: 200 ⇒ 125
  • Angela — Loki Team-Up, illusion max damage taken: 250 ⇒ 150
  • Elsa Bloodstone — Monster-Piercer: 13 + 0.8% ⇒ 12 + 0.8% max Health ; Bonus Health after Helix Advance: 30 ⇒ 25

Scarlet Witch and Black Cat: the two Season 10 reworks

These are the two heroes you have to relearn. Scarlet Witch becomes an area threat that marks targets and sustains off her own damage, while Black Cat trades pure invincibility for damage reduction and is now far easier to track.

  • Scarlet Witch — new ability Scarlet Hex: 20m x 8m shockwave, 40 damage + Chaos Mark
  • Scarlet Witch — new passive: 25% of damage dealt to Chaos-Marked enemies converts into Bonus Health (cap 50)
  • Scarlet Witch — Chaos Control: 85/s ⇒ 75/s ; Chthonian Burst cast interval: 0.5s ⇒ 0.4s (DPS 160 ⇒ 200) ; Mystic Projection speed boost: 50% ⇒ 35%
  • Black Cat — Phantom Pursuit: invincibility removed ⇒ 50% Damage Reduction + Unstoppable
  • Black Cat — Fortune cost: 300 ⇒ 250 ; Fortune gained on hit: 150 ⇒ 125 ; Helmet of Hades: 2s ⇒ 3s, but visible movement trail and louder footsteps

Our Season 10 post-patch tier list

This tier list is built from the official changes and how they actually play out in solo queue ranked, from Gold to Grandmaster. Untouched heroes keep their spot; anyone who moves does so because of a hard number, not a vibe.

Vanguards

  • S-Tier — Peni Parker, Captain America
  • A-Tier — Emma Frost, Doctor Strange, Thor, Groot, Rogue
  • B-Tier — Deadpool (Vanguard), Devil Dinosaur, Angela
  • C-Tier — Magneto, The Thing, The Hood

Duelists

  • S-Tier — Wolverine, Scarlet Witch
  • A-Tier — Deadpool (Duelist), Iron Fist, Star-Lord, Psylocke, Namor, Spider-Man, Mister Fantastic, Blade
  • B-Tier — Black Cat, Magik, Elsa Bloodstone
  • C-Tier — Black Widow, Winter Soldier

Strategists

  • S-Tier — Jeff the Land Shark
  • A-Tier — Loki, White Fox, Luna Snow, Invisible Woman, Mantis, Deadpool (Strategist)
  • B-Tier — Ultron, Cloak & Dagger, Gambit
Coach tip: do not switch mains the day a patch drops. Keep your main for roughly ten games, then add a single S or A pick as your secondary. That second hero, played cleanly, is what actually unlocks the climb — not rotating through eight heroes every night.

Console: crossplay, aim assist and controller picks

On PS5 and Xbox Series X|S this patch is good news. Captain America, Peni Parker and Thor ask very little raw precision and cash in their survivability gains directly, while Wolverine stays one of the best controller Duelists thanks to his short, committed engages. Black Widow, on the other hand, loses the most: her long-range damage nerf stings even more when aim assist stops tracking past 40 meters. On matchmaking, Competitive stays split: PC players queue together, while PS5 and Xbox share the same console pool.

Bottom line: Season 10 is slower and tankier, and space control now matters more than raw damage spikes. If you want to cash in on the rank reset without spending three weeks relearning the meta, coaching and boosting with ElevateBoost lock in your tier right now. Our coaches already play the post-patch meta and can move you several divisions before mid-season — see the Marvel Rivals offers.

FAQ

When did the Marvel Rivals Season 10 balance patch go live?
Version 20260911 went live on September 11, 2026, alongside the Season 10 launch. Every value in this article comes from the official balance post NetEase published on September 8, 2026.
Who are the best heroes in Marvel Rivals right now?
Peni Parker and Captain America lead the Vanguards, Wolverine and Scarlet Witch lead the Duelists, and Jeff the Land Shark is the most reliable Strategist thanks to his healing buffs.
Why did every Strategist get nerfed?
NetEase cut the whole role's Ultimate Energy conversion: 70% to 65% from healing and 55% to 50% from damage. The goal is fewer support ultimates per fight and more decisive engagements.
Is Marvel Rivals crossplay on PS5 and Xbox?
Yes for Quick Match and Custom modes, which pool PC, PlayStation 5 and Xbox Series X|S together. Competitive is split, though: PC players queue only with PC players, while PS5 and Xbox share the same console pool.
Should I switch mains after this patch?
Not necessarily. If your main was untouched, keep them and add one S or A pick as a secondary. The only clear cases for switching are Magneto, The Hood and The Thing, whose stacked nerfs noticeably reduce their ranked reliability.

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