Season 10 of Marvel Rivals — subtitled The Godbomb — went live on September 11, 2026. The season introduces Gorr the God Butcher as the primary antagonist, delivers a complete rework of Scarlet Witch, launches the story event The Tetrameron, and pushes ten new hero costumes through the Battle Pass. This is a complete breakdown of the Marvel Rivals Season 10 patch notes: what launched today, what is unlocked when, and what the changes mean for ranked play.
Season 10 at a glance
- Season name: The Godbomb. Live from September 11, 2026 to the November mid-season split.
- New villain: Gorr the God Butcher, framed as the season's story antagonist across three story arcs.
- Full ability rework: Scarlet Witch, playable at launch.
- New Battle Pass: 10 heroic costumes including White Fox — Cosmic Kumiho, Captain America — Astral Aegis and Loki — The Chronicler.
- Story event: The Tetrameron. Assist Loki across timed nodes to earn currency and cosmetics.
- New engine feature: Intel XeSS 3 frame generation support for compatible GPUs.
- Map optimization pass: K'un-Lun: Heart of Heaven collision fixes.
- Season 9.5 ranked reset and reward distribution locked in for launch day.
New antagonist: Gorr the God Butcher

Gorr headlines the season through three new story serials on the front page: Butcher's Blasphemy, the villain profile All Gods Will Die, and the Loki-focused counter arc Journey into Mystery. The character sells a Divine Destroyer bundle in the store from September 11 to October 9, with a chroma variant that reskins the ultimate visual effect.
Whether Gorr becomes a playable hero later in the season or stays as a story-only antagonist has not been confirmed in the launch notes. The pattern set by Season 9 (Doctor Strange arc, Endgame Encore event) points at a mid-season addition — the same slot where Nightcrawler was leaked earlier this summer.
Scarlet Witch rework
Scarlet Witch received a full ability rework at launch. The patch page lists the rework at the top of the hero changes and describes it as a redesign of her role and kit; the granular ability numbers are being staggered on the site over the launch window. What is confirmed so far:
- Role positioning shifts to give her stronger sustained team fight presence rather than the burst-heavy playstyle from Seasons 1 to 9.
- Ultimate visual effects and audio cues have been overhauled — expect a re-learning curve even if you played her all season.
- Team-up interactions tied to Scarlet Witch will be re-evaluated in the balance follow-up.
- Available and playable in Competitive from server reset on September 11.
Battle Pass: The Godbomb (10 costumes)
The Season 10 Battle Pass introduces 10 heroic costumes across the roster. The three headline sets confirmed in the launch article:
- White Fox — Cosmic Kumiho.
- Captain America — Astral Aegis.
- Loki — The Chronicler.
- Seven additional costumes rotate through the pass tiers, unlocked by battle pass progression during Season 10.
- Battle Pass runs from September 11, 2026 to the Season 10 finale.
Progression rate is unchanged from Season 9.5 — expect roughly 45 to 55 hours of ranked or quick-play grinding to hit the final tier for players who do not use the tier skip lanes.
Store bundles running September 11 to October 9

- Cloak & Dagger — Dreamy Duo: paired duelist skin with matched chroma. Available September 11 through October 9.
- Gorr — Divine Destroyer: villain-themed skin with an ultimate ability VFX rework and a chroma variant.
- Emma Frost — Glittering Goddess: high-tier cosmetic with a full particle effect pass on her primary abilities.
- Endgame Encore extension: MCU-themed bundles from the August event carry over into Season 10 with a 20% discount through October 9.
The Tetrameron story event
The seasonal story event is The Tetrameron, a Loki-led quest structured around four narrative nodes that unlock across the first three weeks of the season. Each node completed grants event currency that converts into an exclusive cosmetic set. Notes from the launch build:
- Time-gated: node 1 opens September 11, node 2 on September 18, node 3 on September 25, node 4 on October 2.
- Rewards include event currency, a name plate, an emote and one hero costume unlocked at node 4.
- Event contributes to Battle Pass progression while active.
- Fully solo-completable — no need to LFG a five-stack.
New engine feature: Intel XeSS 3 support
The launch patch adds Intel XeSS 3 frame generation support for compatible Intel Arc GPUs. This is the first time the game's frame generation options extend beyond NVIDIA DLSS and AMD FSR. Practical impact:
- Arc A770 and Arc B580 owners see the largest gain in dense team fights — the frame generation floor lifts by roughly 40% on ultra settings at 1440p in NetEase's own benchmarks.
- Available in the Graphics Options menu under Frame Generation.
- Ranked play tip: input latency remains the deciding factor for competitive play — turn XeSS 3 on for spectator mode and story content, keep it off for a ping-critical ranked session unless your monitor supports G-Sync compatible variable refresh.
Map optimizations

- K'un-Lun: Heart of Heaven — collision geometry cleaned up in the mid-lane and around the second point, fixing three known spots where hero ults could clip through cover.
- Spawn room boundary fix on Devil Dinosaur's home spawn area on the affected maps.
Bug fixes shipping with Season 10
- Cloak & Dagger: fixed the ability response delay when swapping between the two forms mid-cast — up to a 0.4 second input lag under load, now resolved.
- Devil Dinosaur: spawn room glitches that let opponents contest the spawn boundary on Wakanda maps, patched.
- Peni Parker: cooldown calculation error that let her nest cooldowns tick down while she was dead — fixed, cooldowns now pause on death as intended.
- Rocket Raccoon: fixed a ping-side desync on his healing beam target lock on high-latency servers.
- Various UI hotfixes for Battle Pass progression display and Store thumbnail loading.
Season 9.5 ranked reset and Season 10 ranked structure
The Season 9.5 rank reset went out with the launch build at the times published earlier this month. Reset details already known from the pre-season notes:
- All Competitive ranks drop by 7 divisions at reset. Diamond 1 players wake up in Platinum 1 territory.
- Season 9.5 ranked rewards distribute during the first week of Season 10 — Gold and above get the crest, Diamond and above get the animated variant, Grandmaster and above get the exclusive icon.
- The Chrono Shield returns for Season 10 with the same guard rails: one shield per season, applies only once your division progress bar hits zero.
- Placement matches carry over from Season 9.5 for accounts that completed the ten placements before September 11 — no re-run required, MMR seed already set.
For a full breakdown of how the reset works and the fastest routes back to your Season 9.5 rank, see our Marvel Rivals rank boost page for the current rank-up rates and estimated timelines by starting rank.
Esports notes
The patch page confirms that Marvel Rivals Championship Season 3 qualifiers pause during the first two weeks of Season 10 to give teams time to adapt to the Scarlet Witch rework and any follow-up balance changes. Broadcast pauses through the end of the Tetrameron event's first node.
What is still coming this season
The launch notes explicitly flag that additional surprises and balance changes are being staggered through the first month of Season 10. Based on the site copy and NetEase's standard cadence:
- Full hero balance changelog with numeric before/after values expected within the first 10 days of the season.
- New hero (54th on the roster) rumoured for mid-season; leaks earlier in August pointed at Gorr as a playable addition and Nightcrawler as an alternative candidate.
- New Team-Up combinations tied to Gorr and Scarlet Witch, to land alongside the balance changelog.
- Season 10.5 mid-season split expected around the November 6 timeframe on the standard Marvel Rivals cadence.
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